GLSL — 116 Operations for AI Agents
This page is the canonical reference an AI coding agent uses to refactor, query, and analyze GLSL code through the act MCP server. 116 operations available: 42 refactor, 18 query, 42 analysis, 14 verification. Each operation is callable from Claude Code, Cursor, Codex, OpenCode, or any MCP-compatible agent host. Click any operation for a stable anchor link suitable for citation.
Premium language. Operations on GLSL require an Elite license or above. See pricing.
Worked GLSL examples
act101 edits GLSL shader source with the vertex/fragment stage structure the tree-sitter grammar exposes, so an edit targets a specific in/out/uniform declaration or the shader's main body rather than a raw text position. It can add a layout(location = N) qualifier to an existing input or output declaration, move a uniform declaration into a layout(std140) uniform block, and promote a const declaration to a runtime uniform. Every generated example here also passes the corpus's parse-check validation, so the edited file is a shader that a GLSL compiler accepts, not just text that matches byte-for-byte. Each example below is the verbatim output of the command shown, run against the file shown.
Add a layout qualifier to a vertex input
mesh.vert declares aPosition and aNormal as plain in vec3 attributes with no explicit binding location.
$ act refactor-lang add_layout_qualifier --file mesh.vert --params '{"location_index":0,"line":2,"column":1}'
Before
#version 330 core
in vec3 aPosition;
in vec3 aNormal;
out vec3 vNormal;
uniform mat4 uMVP;
void main() {
vNormal = aNormal;
gl_Position = uMVP * vec4(aPosition, 1.0);
}
After
#version 330 core
layout(location = 0) in vec3 aPosition;
in vec3 aNormal;
out vec3 vNormal;
uniform mat4 uMVP;
void main() {
vNormal = aNormal;
gl_Position = uMVP * vec4(aPosition, 1.0);
}
layout(location = 0) is prepended to the aPosition declaration; aNormal and the rest of the shader are untouched.
Apply De Morgan's law to a branch condition
shading.frag guards its lit path with isLit && isShadowed; inverting the condition is the first step in flipping the branch bodies.
$ act refactor-lang invert_boolean_logic --file shading.frag --params '{"line":5,"column":9}'
Before
#version 330 core
uniform bool isLit;
uniform bool isShadowed;
void main() {
if (isLit && isShadowed) {
discard;
}
gl_FragColor = vec4(1.0);
}
After
#version 330 core
uniform bool isLit;
uniform bool isShadowed;
void main() {
if (!isLit || !isShadowed) {
discard;
}
gl_FragColor = vec4(1.0);
}
if (isLit && isShadowed) becomes if (!isLit || !isShadowed) — each operand negated and the connective flipped, per De Morgan. The branch bodies and the rest of the shader are untouched.
Drop parentheses that carry no grouping
intensity.frag wraps a bare literal in parentheses, which say nothing about precedence.
$ act refactor-lang remove_unnecessary_parentheses --file intensity.frag --params '{"line":6,"column":23}'
Before
#version 330 core
out vec4 fragColor;
uniform vec3 uColor;
void main() {
float intensity = (0.5);
fragColor = vec4(uColor * intensity, 1.0);
}
After
#version 330 core
out vec4 fragColor;
uniform vec3 uColor;
void main() {
float intensity = 0.5;
fragColor = vec4(uColor * intensity, 1.0);
}
float intensity = (0.5); becomes float intensity = 0.5;. Only parentheses whose removal cannot change how the expression groups are dropped.
Query
18 query tools, the same on every supported language. Descriptions live in the shared reference: /docs/query-tools.
callers control_flow data_flow definition diagnostics effect_closure effect_summary fix_auto get_type graph import_organize interface mutations references repo_outline skeleton symbols symbols_batch
Refactor
| Operation | Description |
|---|---|
add-layout-qualifier |
Add layout qualifier to in/out declaration |
add-parameter-to-function |
Add parameter to function |
add-parentheses-for-clarity |
Add parentheses to clarify operator precedence |
add-precision-qualifier |
Add precision qualifier to uniform or variable declaration |
add-type-annotation |
Add explicit type to variable declaration |
change-variable-type |
Change the type of a variable declaration |
convert-const-to-uniform |
Convert const variable to uniform |
convert-for-to-while |
Convert for loop to while loop |
convert-to-builtin-function |
Replace custom function call with equivalent GLSL built-in |
convert-uniform-to-const |
Convert uniform variable to const |
convert-uniform-to-ubo |
Convert uniform variable to uniform block (UBO) |
convert-while-to-for |
Convert while loop to for loop |
extract-function |
Extract selected code into a new function |
extract-variable |
Extract expression into named variable |
extract_function |
Extract a code selection into a new function — automatically infers parameters, return types, and inserts the call site. Use instead of manually cutting/pasting code. Works without LSP; LSP improves type inference. Params: file (string), new_name (string), start_line (u32), start_column (u32), end_line (u32), end_column (u32) [, preview (bool), receipt (bool)] |
extract_variable |
Extract an expression into a named variable — inserts the declaration and replaces the expression with the variable name. Works without LSP. Params: file (string), new_name (string), start_line (u32), start_column (u32), end_line (u32), end_column (u32) [, preview (bool)] |
generate-function |
Generate function stub with signature and empty body |
generate-function-with-parameters |
Generate function with specified parameters |
generate-local-variable |
Generate local variable with type |
generate-return-statement |
Generate return statement with default value |
generate-struct-definition |
Generate struct definition with members |
generate-struct-member-initializer |
Generate struct member initializer expression |
generate-uniform-variable |
Generate a uniform variable declaration |
inline |
Inline a variable, function, or method — replace every usage with its definition body, then remove the original. The inverse of extract. Works without LSP (single-file); LSP enables cross-file inlining. Params: file (string), symbol (string) [, line (u32), preview (bool), receipt (bool)] |
inline-function |
Inline a function call |
insert_body |
Replace a function's implementation body with new code. AST-validated — rejects if the result has parse errors, so you can't accidentally break syntax. Use instead of manual text editing for function rewrites. Params: file (string), symbol (string), code (string) [, commit (bool)] |
invert-boolean-logic |
Invert boolean logic |
invert-conditional |
Invert if condition and swap branches |
move_symbol |
Move a function, class, or type to a different file and automatically update all imports across the codebase. Use instead of manually cut/paste + fixing imports. Works without LSP (single-file); LSP enables cross-file import updates. Params: file (string), symbol (string), destination (string) [, preview (bool), receipt (bool)] |
recipe_run |
Run a codemod recipe: declarative match → transform → optional verify across modeled grammars. Preview lists matches; apply writes with optional E7 receipts and all-or-nothing rollback. Returns a per-site report. |
remove-parameter-from-function |
Remove parameter from function |
remove-unnecessary-parentheses |
Remove unnecessary parentheses from expression |
remove-unreachable-code |
Remove code after unconditional return or discard |
remove-unused-attribute |
Remove unused attribute variable declaration |
remove-unused-parameter |
Remove unused function parameter |
remove-unused-uniform |
Remove unused uniform variable declaration |
remove-unused-variable |
Remove unused variable declaration |
remove-unused-varying |
Remove unused varying/in/out variable declaration |
rename |
Rename a symbol and automatically update ALL references across the codebase. Safer and faster than find-and-replace — AST-aware, won't rename strings or comments. Works without LSP (single-file); LSP enables cross-file renames. Params: file (string), old_name (string), new_name (string) [, line (u32), column (u32), preview (bool), receipt (bool)] |
rename-identifier |
Rename identifier across all references |
reorder-function-parameters |
Reorder function parameters |
simplify-conditional |
Simplify if-else chains and boolean conditions |
Analysis
42 analysis tools, the same on every supported language. Descriptions live in the shared reference: /docs/analysis-tools.
analyze_api_diff analyze_chokepoints analyze_clones analyze_clusters analyze_cohesion analyze_conformance analyze_coupling analyze_cycle_risk analyze_cycles analyze_dead_code analyze_depth analyze_entry_points analyze_export analyze_extraction analyze_fan_balance analyze_features analyze_hotspots analyze_impact analyze_inconsistencies analyze_inheritance analyze_interface_bloat analyze_interfaces analyze_layers analyze_orphan_types analyze_patterns analyze_platform_deps analyze_readiness analyze_roles analyze_seams analyze_stability analyze_surface analyze_test_gaps analyze_thickness analyze_type_completeness churn_hotspots co_change_clusters coverage_overlay ownership_map profile_overlay simulate split_module trace_overlay
Verify
14 verify tools, the same on every supported language. Descriptions live in the shared reference: /docs/verification.
bisect_regression gate generate_test_harness scan secret_surface summarize_pr taint_flow unsafe_surface verify_behavioral_equivalence verify_contract_preserved verify_diff_semantics verify_port_parity verify_side_effects verify_test_impact