Godot Resource — 18 Operations for AI Agents

Godot `.tscn` and `.tres` files are the scene graph itself — nodes, resources, and connections behind every Godot game. act101 reads scene structure natively, so agents work in game files without corrupting what the editor expects.

This page is the canonical reference an AI coding agent uses to refactor, query, and analyze Godot Resource code through the act MCP server. 18 operations available: 0 refactor, 18 query, 0 analysis. Each operation is callable from Claude Code, Cursor, Codex, OpenCode, or any MCP-compatible agent host. Click any operation for a stable anchor link suitable for citation.

18Query

Query

18 query tools, the same on every supported language. Descriptions live in the shared reference: /docs/query-tools.

callers control_flow data_flow definition diagnostics effect_closure effect_summary fix_auto get_type graph import_organize interface mutations references repo_outline skeleton symbols symbols_batch

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